/*
===========================================================================
This source file is part of DyLab (Dynamic Laboratory)
For the latest info, see http://dylab.googlecode.com

Copyright (c) 2006-2008 Lukas Krejci
(krejci.lukas@volny.cz)

This file is part of DyLab.

    DyLab is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    DyLab is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with DyLab.  If not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/

#ifndef __dylab_IBoundaryMeshStructure_h__
#define __dylab_IBoundaryMeshStructure_h__

//===========================================================================================
#include <dylab/simobject/ComModelStructure.h>
#include <dylab/simobject/boundarymesh/Vertex.h>
#include <dylab/simobject/boundarymesh/Face.h>

//===========================================================================================
namespace dylab {

	/** This class defines the interface for the boundary mesh representation.
	*/
    class DYLAB_EXPORT IBoundaryMeshStructure
		: virtual public ComModelStructure::IStructure
    {
    public:
		/**  
	    */
        virtual void generateFromMassPoints() = 0;
		/**         
         */
        virtual void generateFromTetrahedralVolume() = 0;
		/**  
	    */
        virtual uint32_t createVertex(const Vector3 & _position, const Vector3 & _normal, real_t _u, real_t _v) = 0;
		/**  
	    */
        virtual Face::id_t createFace(uint32_t  _v0, uint32_t  _v1, uint32_t _v2) = 0;
		/**  
	    */
        virtual VertexContainer::Iterator vertexIterator() = 0;
		/**  
	    */
        virtual VertexContainer::ConstIterator vertexIterator() const = 0;
		/**  
	    */
        virtual VertexContainer::Reader vertexReader() const = 0;
		/**  
	    */
        virtual FaceContainer::Iterator faceIterator() = 0;
		/**  
	    */
        virtual FaceContainer::ConstIterator faceIterator() const = 0;
		/**  
	    */
        virtual FaceContainer::Reader faceReader() const = 0;
		/**  
	    */
        virtual void prepareForRendering() = 0;
    };
}
//===========================================================================================
#endif // __dylab_IBoundaryMeshStructure_h__
